TheyRave for indie game makers
A Steam rating is a percentage, not a reason to buy
A Steam percentage tells a stranger almost nothing about whether a specific game is for them. What actually moves somebody off a wishlist is another player saying what the game is like to actually sit down and play, whether a solo dev's updates and bug fixes come through, and whether the game delivered on what the trailer promised. That is a different kind of proof than a rating badge.
When to ask
A week or two after release or a major update, once people have actually finished a run or two.
Send the link then, not in a follow-up a month later. A review is written in the mood the buyer is in when they get the link, and that is the mood you want on the page.
What to ask
The form has one box, and what goes in it depends on what you asked. These get an answer a stranger can use. “Great seller” does not.
- What kind of game were you expecting, and what did you get?
- What is the game actually like to play, hour to hour?
- Has the developer kept updating or fixing bugs since launch?
What lands on your page
An example, written to show the shape. The name, the tags and the verified mark come from the reviewer and the link they used, and nothing shows until you approve it.
Example
Bought it at launch expecting a short weekend game and I am forty hours in. Dev has pushed three patches already based on what people were saying in the Discord.
Worth knowing
This page is worth linking from your Steam page's own description, right alongside the trailer.
◆ Free
Pick the name at the end of your address and it is yours. Send the link, approve what comes back, and the page is live.
Make an accountWhat Supporter adds is on the pricing page.